Could it be said that you are a Defender or an Attacker in Australian Football? Guidance for Junior Players
A popular Hawthorne mentor named Alan Jeans had this thought that he kept on drumming into his players. There are just two situations on the field. You will be both a protector and an assailant. Assuming that your group has the ball you become an aggressor regardless of where you are on the field. That implies get เว็บแทงบอล yourself in a situation to get the ball. Assuming that the resistance has the football, or the football is in debate, you become a safeguard, again regardless of where you are on the field. So you cover your adversary. A player who can comprehend this thought and can incorporate it; turns into a truly significant expansion to his group.
At the point when the football is in question or the game is to restart at the middle square:
At the point when the game restarts, position yourself between your rival and the ball. Place a hand on his/her chest so you know where he/she is. When the ball is in play use your hand on your adversary’s chest to push off your rival to get an early advantage towards the football onto the following challenge or to give a lead for your partner.
At the point when your group is in assault:
At the point when your group has the ball, you really want to turn into a free player prepared to lead and get the football. At the point when you lead, run into space and towards the player with the football. Be mindful so as not to pack the region into which your other partners might lead.
Attempt to guess where the football will be kicked and, by watching the ball transporter, guess when he is prepared to convey the football. That is the point at which you should lead. Make sure to lead firmly regardless of whether you accept you won’t get the football. This keeps your rival’s psyche on you and not the football. On the off chance that you don’t get the football, be prepared to back up the play I. e. rush to the challenge to offer help to your colleagues or take the “scraps” from the challenge.
When you have the football and in the event that you are clear, run hard into space, promptly to move away from your rival. Run 15 meters before you bob the football. Then, at that point, keep on running getting yourself adjusted prior to kicking the football towards a main player. (This implies you can approach 30 meters from one skip). Ensure you kick the football before the main player on the contrary side to the protector who is pursuing your colleague. Continuously follow you kick towards the challenge to dive ready on the off chance that it is spilt in the stamping challenge. Assuming the ball is stamped, run past to get a handball.
Assuming you are clear yet being pursued, weave to get the chaser straightforwardly behind you. You then, at that point, have control of the chaser since you can turn regardless. Being straightforwardly behind you implies he can’t abbreviate the distance to get you assuming you turn.
Assuming the ball tumbles to the ground before you or you are pursuing the ball into space, and can’t get the football, you should continue to push the football before you until it bobs up prepared to catch or you may dismiss the football starting from the earliest stage your objectives or a colleague.
At the point when you are in guard mode:
In the event that your adversary has the ball and you are pursuing him/her, attempt to run a line on the passage side of the player. What this does is to drive him/her towards the limit meaning he/she needs to run further to get towards the objectives just as making a kick for objective more troublesome.
At the point when you are running with your rival towards the ball, consistently attempt to get yourself among him and the football. Then, at that point, when you are a few meters before the football, knock him/her away from the football to permit you opportunity to get the ball. At the point when you get the ball, you should move the football towards the limit. I. e. you guard towards the limit when in doubt.
Assuming you wind up behind in a checking challenge attempt to punch the ball away and pursuing it to get ownership of the football. On the off chance that you ruin the imprint by punching you will know where you are punching the football. So you enjoy the benefit of knowing where the football will go. When in doubt, you should punch towards the limit line.